First Person Shooter (PC/Xbox360/Ps3)
Terror. Violence. Madness. Bedlam. A holiday paradise gone mad. A tropical island turns into total chaos after a mysterious zombie outbreak. Cut off from the rest of the world, the player’s only chance to survive is to fight to the death and find a way to escape from the island.
Dead Island combines first-person action with a heavy focus on melee combat, character development and customization of a vast array of weapons.
I was tasked to build approximately 3 minutes of cutscene for Dead Island. Techland sent us, mocap files, sound and models of the characters. I build the scenes in the MotionBuilder story tool. My responsibilities were:
- Pacing and dramaturgy
- setting cameras
- in points for audio
- applying delivered facial mocap
- minor motion editing of body animations