Comanche 2020 Reboot (THQ / PC)
My main task was to lead the 3D art team, manage time and budget of asset production and overall mood, feel and look of the game.
- art direction of the 3D visuals
- heading a team of 8 people
- manage the visual design and execution of new levels, helicopters and drones
- reviews of created assets and levels
- planning monthly sprints with artists and project manager
- getting into the trenches and working on levels with the team (lighting / set dressing, some basic modeling, shader and vfx)