Call Of Juarez: The Cartel

 

First Person Shooter (PC/Xbox 360/Ps3)

Welcome to the new Wild West.
This first-person shooter brings the lawlessness of the Old West into present day. You’ll embark on a bloody road trip from Los Angeles to Juarez, Mexico immersing yourself in a gritty plot with interesting characters and a wide variety of game play options.
Experience the lawlessness of the modern wild west as you hunt down the Mendoza cartel in a world where the ends justify the means. Your hunt for the Cartel boss takes you on an epic road trip from a meth lab in the Sequoia national forest to the Cartel headquarters in Ciudad Juarez. With over 10 distinct environments including urban LA brothels and back streets, gritty boat docks, a swanky yacht party, the open deserts in Arizona and New Mexico, a Mexican funeral and more.

I was tasked to build approximately 7 minutes of cutscene for Call of Juarez: The Cartel. Techland sent us, mocap files, sound and models of the characters. I build the scenes in the MotionBuilder story tool. My responsibilities were:

  • Pacing and dramaturgy
  • setting cameras
  • in points for audio
  • applying delivered facial mocap
  • minor motion editing of body animations