First Person Shooter(PC / Xbox 360 / Ps 3)

As Grayson Hunt, players wield an arsenal of over-the-top combat moves and outrageously large guns that feed into distinct ‘skillshot’ system producing unprecedented levels of frantic gameplay and yell-inducing satisfaction.

I was tasked with the facial mocap pipeline for Bulletstorm. We did use Captive Motions proprietary Embody technology. My responsibilities were:

  • Directing the facial mocap actors
  • Leading a 6 people team
  • Building a pipeline from which the mocap data can be applied and motion edited with ease
  • Maxscripts, designed to the needs of our motion editor team
  • Controlling and correcting facial animations
  • exporting and integrating directly into the cutscenes (UE3)